#include "StdAfx.h"
#include "terrain_singleton.h"

extern GLfloat getHeightAtPostion(GLfloat x, GLfloat z);

terrain_singleton::terrain_singleton(void)
{
}


terrain_singleton::~terrain_singleton(void)
{
}

GLfloat terrain_singleton::get_height_at_position(GLfloat x, GLfloat z)
{
	return getHeightAtPostion(x,z);
}

